top of page

GEMINI

Introduction

GEMINI is a 2.5D puzzle platformer with a main feature of recall. The character has a clone that reproduces all that he does with a delay of 4 seconds.

​

This project was made in 10 days with a team of 8. And was supervised by Old Skull Game

Fact sheet

  • Type : Puzzle / Platformer

​

  • Theme : Mecha / Chibi 

​

  • Camera : 2.5D 

​

  • Number of player : Solo 

My work

Intentions

  • Level Design 

​

  • Block Out

​

  • Game Design

  • Use the valve method for puzzle game

My Process

Sketch / Layout

Block Out

Test

Finish

Define intentions and metrics​

"The Valve method" for puzzle design

Inspired by the GDC talk about the puzzle design in Portal. I wanted to apply this method of puzzle-solving in this project. 

GeminiTableau1.PNG

What I have done first was to evaluate the difficulty to understand and use each feature, And at which moment we want to use it in the game. 

"The difficulty of a puzzle cames from the number of steps to reproduce to complete it, the learning of new mechanics and the new application of existing mechanics"  

So I set up a simple way to calculate these steps:

 

  • Each step = 1

  • A new mechanics = 2

  • New application of a mechanics = 2

GeminiModule.PNG
GeminiModule2.PNG

In orange, it's the new mechanics or the new application of an existing mechanics

​

In blue it's a step that the player has already use. 

​

​

By using this method it was easier to measure the difficulty of each module and see how it will evolve as things progress. 

​

​

GENERALITIES

DETAILS

Iteration

bottom of page