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GEMINI

Introduction

GEMINI is a 2.5D puzzle platformer with a main feature of recall. The character has a clone that reproduces all that he does with a delay of 4 seconds.

This project was made in 10 days with a team of 8. And was supervised by Old Skull Game

Fact sheet

  • Type : Puzzle / Platformer

  • Theme : Mecha / Chibi 

  • Camera : 2.5D 

  • Number of player : Solo 

My work

Intentions

  • Level Design 

  • Block Out

  • Game Design

  • Use the valve method for puzzle game

My Process

Sketch / Layout

Block Out

Test

Finish

Define intentions and metrics​

"The Valve method" for puzzle design

Inspired by the GDC talk about the puzzle design in Portal. I wanted to apply this method of puzzle-solving in this project. 

GeminiTableau1.PNG

What I have done first was to evaluate the difficulty to understand and use each feature, And at which moment we want to use it in the game. 

"The difficulty of a puzzle cames from the number of steps to reproduce to complete it, the learning of new mechanics and the new application of existing mechanics"  

So I set up a simple way to calculate these steps:

 

  • Each step = 1

  • A new mechanics = 2

  • New application of a mechanics = 2

GeminiModule.PNG
GeminiModule2.PNG

In orange, it's the new mechanics or the new application of an existing mechanics

In blue it's a step that the player has already use

By using this method it was easier to measure the difficulty of each module and see how it will evolve as things progress. 

GENERALITIES

DETAILS

Iteration

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