SPIRIT RUSH
INTRODUCTION
Spirit Rush is a local multiplayer party game.
4 players fight to takes possession of the mask. When a player picks up the mask he has to stay in a zone that travels the map. Other players should eject him from the zone. The first player to reach a certain score wins the game.
He was made in 10 days with a team of 8 for a school project
FACT SHEET
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Type: Party game
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Theme: Aztec Mythology
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Camera: Top view
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Number of player : 4
My work
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Level Design
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Block Out
Intentions
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Arena level design
My process
Define intentions and metrics
Sketch / Layout
Block Out
Test
Finish





The Arena
The map is designed in 4 zones:

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The departure (green)
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The first corridor (yellow)
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The central zone (orange)
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The end corridor (red)

The departure
This is where the game begins. This zone is open, with no obstacles on the zone path.
It helps the new players to focus on the mechanics.

The first corridor
This part of the map is closer, and can be divide into subpart.
The first part is made of static obstacles that are on the "zone" path, it reduces the surface of the zone, and made it easy to push the player outside the zone.
The second part is made of moving obstacles (purple), that can be used to protect the player inside the zone or help the others to block and push the player in the zone.

Central zone
The central zone is more open but works like the corridor. There is static obstacles but they are bigger.
To end this part of the map there are moving obstacles (purple) that act as a gate.
Final Corridor
The final corridor is full of moving obstacles with a delay between each platform that makes a wave pattern.
GENERALITIES
DETAILS
Iteration