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Level / Open World Designer on Dying Light : The Beast, at Techland, Warsaw
 

Dying Light: The Beast is the new game of the Dying Light franchise, in this opus Kyle Crane is back. The action takes place in Castor Woods a location inspired by Swiss Alpes. 

I was in charge of the world design conception and creation, level design/quest elements: 

  • -Designing in-game locations, writing their history, and implementing them in-engine.

  • -Designing, and implementing Side Quests

  • -Designing elements of the Open World game loop

  • -Designing activities, for the Open World

  • -Designing complex movement paths for the player.

  • -Closely working with Animation, Narrative, Quest System and Art departments

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