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Level / Open World Designer on Dying Light : The Beast, at Techland, Warsaw
Dying Light: The Beast is the new game of the Dying Light franchise, in this opus Kyle Crane is back. The action takes place in Castor Woods a location inspired by Swiss Alpes.
I was in charge of the world design conception and creation, level design/quest elements:
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-Designing in-game locations, writing their history, and implementing them in-engine.
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-Designing, and implementing Side Quests
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-Designing elements of the Open World game loop
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-Designing activities, for the Open World
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-Designing complex movement paths for the player.
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-Closely working with Animation, Narrative, Quest System and Art departments
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